C20 · King's Pawn Game

King's Pawn Game: Alapin Opening

1. e4 e5 2. Ne2
♜♞♝♛♚♝♞♜♟♟♟♟♟♟♟♟♟♟♟♟♟♞♟♟♟♜♞♝♛♚♝♜
The position after 1. e4 e5 2. Ne2, Black to move.

In the King's Pawn Game: Alapin Opening, aim to understand the plans and pawn structures, not just memorize the first moves.

See how you play it

The King's Pawn Game: Alapin Opening is a chess opening classified under ECO code C20. It is reached after the moves 1. e4 e5 2. Ne2: 3 moves in, with Black to play.

It belongs to the King's Pawn Game family — one of many ways the line can branch. Understanding the parent system’s plans is the fastest way to play this variation well.

Club players rarely lose the King's Pawn Game: Alapin Opening in the opening itself. They lose it a few moves later, when the plan behind the moves runs out: that is what reading your own games in this line shows you.

Play the King's Pawn Game: Alapin Opening? See where you go wrong.
Deepline reviews your real games, finds the exact moves that cost you, and trains the fixes.
Analyze my games free →

Related openings

King's Pawn GameKing's Pawn Game: Maroczy DefenseKing's Pawn GameBarnes Opening: WalkerlingBongcloud AttackCenter GameEnglish Opening: The WhaleKing's Pawn Game: Bavarian GambitKing's Pawn Game: Beyer GambitKing's Pawn Game: Clam Variation, King's Gambit Reversed

See how you play this opening