D00

Blackmar-Diemer Gambit Accepted

1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3
♜♞♝♛♚♝♜♟♟♟♟♟♟♟♞♟♞♟♟♟♟♟♟♜♝♛♚♝♞♜
The position after 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3, White to move.

In the Blackmar-Diemer Gambit Accepted, aim to understand the plans and pawn structures, not just memorize the first moves.

See how you play it

The Blackmar-Diemer Gambit Accepted is a chess opening classified under ECO code D00. It is reached after the moves 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3: 8 moves in, with White to play.

Learn its typical plans and pawn structures rather than memorizing moves — that’s what holds up over the board.

20 named variations branch from this position; the list at the end of the page goes one move deeper into each.

Play the Blackmar-Diemer Gambit Accepted? See where you go wrong.
Deepline reviews your real games, finds the exact moves that cost you, and trains the fixes.
Analyze my games free →

Variations of the Blackmar-Diemer Gambit Accepted

Related openings

Queen's Pawn GameAmazon AttackBlackmar-Diemer GambitBlackmar-Diemer GambitBlackmar-Diemer Gambit Accepted: Bogoljubow DefenseBlackmar-Diemer Gambit Accepted: Bogoljubow Defense, Kloss AttackBlackmar-Diemer Gambit Accepted: Bogoljubow Defense, Mad Dog AttackBlackmar-Diemer Gambit Accepted: Bogoljubow Defense, Nimzowitsch AttackBlackmar-Diemer Gambit Accepted: Bogoljubow Defense, Studier AttackBlackmar-Diemer Gambit Accepted: Euwe Defense

See how you play this opening