D00

Blackmar-Diemer Gambit

1. d4 d5 2. e4
♜♞♝♛♚♝♞♜♟♟♟♟♟♟♟♟♟♟♟♟♟♟♟♟♜♞♝♛♚♝♞♜
The position after 1. d4 d5 2. e4, Black to move.

In the Blackmar-Diemer Gambit, aim to understand the plans and pawn structures, not just memorize the first moves.

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The Blackmar-Diemer Gambit is a chess opening classified under ECO code D00. It is reached after the moves 1. d4 d5 2. e4: 3 moves in, with Black to play.

Learn its typical plans and pawn structures rather than memorizing moves — that’s what holds up over the board.

16 named variations branch from this position; the list at the end of the page goes one move deeper into each.

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Variations of the Blackmar-Diemer Gambit

Related openings

Queen's Pawn GameAmazon AttackBlackmar-Diemer GambitBlackmar-Diemer Gambit AcceptedBlackmar-Diemer Gambit Accepted: Bogoljubow DefenseBlackmar-Diemer Gambit Accepted: Bogoljubow Defense, Kloss AttackBlackmar-Diemer Gambit Accepted: Bogoljubow Defense, Mad Dog AttackBlackmar-Diemer Gambit Accepted: Bogoljubow Defense, Nimzowitsch AttackBlackmar-Diemer Gambit Accepted: Bogoljubow Defense, Studier AttackBlackmar-Diemer Gambit Accepted: Euwe Defense

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