C47 · Four Knights Game
Four Knights Game: Glek System
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. g3 d5 5. exd5 Nxd5 6. Bg2 Nxc3 7. bxc3
In the Four Knights Game: Glek System, aim to understand the plans and pawn structures, not just memorize the first moves.
The Four Knights Game: Glek System is a chess opening classified under ECO code C47. It is reached after the moves 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. g3 d5 5. exd5 Nxd5 6. Bg2 Nxc3 7. bxc3: 13 moves in, with Black to play.
It belongs to the Four Knights Game family — one of many ways the line can branch. Understanding the parent system’s plans is the fastest way to play this variation well.
Club players rarely lose the Four Knights Game: Glek System in the opening itself. They lose it a few moves later, when the plan behind the moves runs out: that is what reading your own games in this line shows you.
Play the Four Knights Game: Glek System? See where you go wrong.
Deepline reviews your real games, finds the exact moves that cost you, and trains the fixes.
Analyze my games free →Related openings
Four Knights GameFour Knights Game: Gunsberg VariationFour Knights Game: Halloween GambitFour Knights Game: Halloween Gambit, Oldtimer VariationFour Knights Game: Halloween Gambit, Plasma VariationFour Knights Game: Italian VariationFour Knights Game: Italian Variation, Noa GambitFour Knights Game: Naroditsky VariationFour Knights Game: Scotch VariationFour Knights Game: Scotch Variation Accepted