C47 · Four Knights Game
Four Knights Game: Halloween Gambit
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5
In the Four Knights Game: Halloween Gambit, aim to understand the plans and pawn structures, not just memorize the first moves.
The Four Knights Game: Halloween Gambit is a chess opening classified under ECO code C47. It is reached after the moves 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Nxe5: 7 moves in, with Black to play.
It belongs to the Four Knights Game family — one of many ways the line can branch. Understanding the parent system’s plans is the fastest way to play this variation well.
Club players rarely lose the Four Knights Game: Halloween Gambit in the opening itself. They lose it a few moves later, when the plan behind the moves runs out: that is what reading your own games in this line shows you.
Play the Four Knights Game: Halloween Gambit? See where you go wrong.
Deepline reviews your real games, finds the exact moves that cost you, and trains the fixes.
Analyze my games free →Related openings
Four Knights GameFour Knights Game: Glek SystemFour Knights Game: Gunsberg VariationFour Knights Game: Halloween Gambit, Oldtimer VariationFour Knights Game: Halloween Gambit, Plasma VariationFour Knights Game: Italian VariationFour Knights Game: Italian Variation, Noa GambitFour Knights Game: Naroditsky VariationFour Knights Game: Scotch VariationFour Knights Game: Scotch Variation Accepted