Blackmar-Diemer Gambit: Lemberger Countergambit, Sneiders Attack
In the Blackmar-Diemer Gambit: Lemberger Countergambit, Sneiders Attack, aim to understand the plans and pawn structures, not just memorize the first moves.
The Blackmar-Diemer Gambit: Lemberger Countergambit, Sneiders Attack is a chess opening classified under ECO code D00. It is reached after the moves 1. d4 d5 2. e4 dxe4 3. Nc3 e5 4. Qh5: 7 moves in, with Black to play.
It belongs to the Blackmar-Diemer Gambit family — one of many ways the line can branch. Understanding the parent system’s plans is the fastest way to play this variation well.
Club players rarely lose the Blackmar-Diemer Gambit: Lemberger Countergambit, Sneiders Attack in the opening itself. They lose it a few moves later, when the plan behind the moves runs out: that is what reading your own games in this line shows you.